01
Product architecture
Tenancy model, data boundaries, permissions, billing. The decisions that are cheap in week one and structural by month six — and that we are the ones living with.
- Domain modelling
- Multi-tenancy
- Permission design
- Billing
02
Interface engineering
Design systems written as code. Typed components, real empty states, keyboard paths, and accessibility treated as part of the build rather than an audit at the end.
- Design systems
- Component libraries
- Accessibility
- Motion
03
Platform & delivery
Infrastructure a small team can reason about at 3am. Pipelines, environments, migrations, and enough observability to trust a deploy on a Friday.
- CI/CD
- Environments
- Observability
- Cost control
04
Operating
The part that never ends. Uptime, performance, security patching, support, and the roadmap that only becomes obvious once real people are using the thing.
- On-call
- Performance
- Support
- Roadmap